Pfhor: Difference between revisions

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=== Castes ===
=== Castes ===
{{stub|section=yes}}
 
Most of the Pfhor encountered (with the exception of the Enforcer) are of the Aggregate Rank. However, Pfhor of higher castes are mentioned or speak to the player in the terminals. For example, Commander Tfear, who has supreme command of Pfhor Battle Group Seven, is of the Command caste. The Pfhor are divided into at least six "Ranks":
 
==== Conditioned ====
 
The Conditioned rank is primarily reserved for slave races such as the S'pht, Drinniol and Human Cyborgs.
 
==== Aggregate ====
 
The most commonly encountered caste in game, consisting of fighters, troppers, and hunters.
 
==== Willful ====
 
Higher ranking Pfhor who seem to oversee the other Pfhor do their duty, this caste is only encountered in the form of the Enforcer.
 
==== Attentive ====
 
==== Imperial ====
 
==== Command ====
 
=== Combat Types ===
 
The separate types of soldier equipped within the Pfhor garrison are divided up into a caste system, each with its own armor and weapons:
 
==== Fighters ====
Fighters are the first and most common enemies the player will encounter. All fighters wield a shock staff but the types of attacks they can perform are dependent upon their "color".
*Green and purple fighters can only use the staff as a melee weapon. Purple fighters have more health than green ones.
*Orange and blue ones are capable of melee as well as a ranged attack that fires energy bolts. These fighters have additional health. Blue fighters are faster and more aggressive.
*Black fighters are the strongest of all, being faster and more aggressive than the blue fighters, and stronger than the purple. They use both melee and ranged attacks, and are exclusive to Marathon Infinity.
 
==== Troopers ====
Troopers are Pfhor soldiers that wear vacuum-enabled suits and carry a weapon similar to the player's assault rifle, which, unlike the player's weapon, never runs out of ammunition. Troopers come in three versions: Green (minor), Purple (major) and Blue-Gray (Super). *Troopers in green suits are the least aggressive, firing at you with their assault rifles in bursts, and occasionally launching a single grenade.
*Troopers in purple suits are more aggressive than their cousins in green. Firing more often and using their grenades in two round bursts.
*Super Troopers wearing grey armour are the strongest of all, and are exclusive to certain levels of Marathon Infinity.
 
==== Hunters ====
Hunters are heavily armored Pfhor who are able to withstand most projectiles, but possess a vulnerability to energy weapons such as the fusion pistol. They're equipped with a shoulder-mounted plasma cannon and howl when disturbed in Marathon, but do not do so in the sequels. Similar to Troopers, Hunter appear as two versions, Brown (minor) Hunters and Green (major) Hunters. In Marathon 2 and Marathon Infinity there is a third version of the Hunter that is blue (or gray in certain levels of Marathon Infinity), fires more projectiles, has more health, and is physically larger.
 
==== Enforcers ====
Enforcers are tall and thin aliens that fire a unique weapon that the player can pick up if he kills one. In Marathon, this weapon acts like a more accurate version of the assault rifle, but in the sequels is more like a long-range flamethrower that can also fire symmetrically. When such a weapon is picked up, ammunition is random and there is no method of reloading. Also, when an Enforcer is killed with this weapon and the Flamethrower, the Enforcer's own weapon is destroyed in the process. Enforcers will only fire upon aliens unless disturbed by the player. Blue Enforcers are weaker than green ones. Alternately-colored Enforcers (yellow and silver) also appear in Marathon Infinity.
 
====Juggernauts ====
Juggernauts are essentially large flying tanks that attack the player with guided rockets and alien projectiles. Their proper name being "Utfoo Heavy Assault Craft", Juggernauts are also known as "The Big Floaty Thing What [sic] Kicks Our Asses" by the Nebulons, a race of aliens mentioned in the game. Though a Juggernaut's rockets are not as powerful as human ones, they are the strongest enemy in the series. When a Juggernaut is killed it slowly descends to the ground, accompanied by the sound of a loud alarm. Upon reaching the ground it explodes in a bright white flash which is audible and visible from every part of a level. This explosion does massive damage to anything within its range. In Marathon, Juggernauts are all gray, rounded and organic looking, but in Marathon 2 and Marathon Infinity, their appearance more closely resembles tanks. In Marathon 2 and Marathon Infinity Juggernauts can also appear as an orange version that has more health and fires more often.


== Notable Pfhor ==
== Notable Pfhor ==

Revision as of 14:25, April 13, 2025

Pfhor
Picture of Admiral Tfear.
Admiral Tfear, a member of the Pfhor.
Physical information

Distinctions:

Unknown genus, three eyes

 

The Pfhor were an alien species that ruled over a vast interstellar empire, comprised of many subservient client races. Hailing from a world of unknown location or make, the Pfhor terrorized the galaxy, subjugating many species such as the Wasps, Drinniol and S'pht.[1][2]

They attacked the UESC Marathon on July 25, 2794, when the rampant AI Durandal compromised the location of the human colony of Tau Ceti IV. This initial raid would be successfully repelled, though the colony would not escape the Pfhor Empire's swift retaliation. Nevertheless, this contact with Durandal and humanity at large would begin a series of events that would inevitably crush their Empire.

History

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Culture

Little is revealed about Pfhor culture. They appear to have a rather complex bureaucracy, and according to Durandal their religion is "pathetically boring." The only information that has been gathered about their religion is the presence of Sfiera, a goddess of lightning and passion. The Pfhor have an empire, and specialize in slavery.

Castes

Most of the Pfhor encountered (with the exception of the Enforcer) are of the Aggregate Rank. However, Pfhor of higher castes are mentioned or speak to the player in the terminals. For example, Commander Tfear, who has supreme command of Pfhor Battle Group Seven, is of the Command caste. The Pfhor are divided into at least six "Ranks":

Conditioned

The Conditioned rank is primarily reserved for slave races such as the S'pht, Drinniol and Human Cyborgs.

Aggregate

The most commonly encountered caste in game, consisting of fighters, troppers, and hunters.

Willful

Higher ranking Pfhor who seem to oversee the other Pfhor do their duty, this caste is only encountered in the form of the Enforcer.

Attentive

Imperial

Command

Combat Types

The separate types of soldier equipped within the Pfhor garrison are divided up into a caste system, each with its own armor and weapons:

Fighters

Fighters are the first and most common enemies the player will encounter. All fighters wield a shock staff but the types of attacks they can perform are dependent upon their "color".

  • Green and purple fighters can only use the staff as a melee weapon. Purple fighters have more health than green ones.
  • Orange and blue ones are capable of melee as well as a ranged attack that fires energy bolts. These fighters have additional health. Blue fighters are faster and more aggressive.
  • Black fighters are the strongest of all, being faster and more aggressive than the blue fighters, and stronger than the purple. They use both melee and ranged attacks, and are exclusive to Marathon Infinity.

Troopers

Troopers are Pfhor soldiers that wear vacuum-enabled suits and carry a weapon similar to the player's assault rifle, which, unlike the player's weapon, never runs out of ammunition. Troopers come in three versions: Green (minor), Purple (major) and Blue-Gray (Super). *Troopers in green suits are the least aggressive, firing at you with their assault rifles in bursts, and occasionally launching a single grenade.

  • Troopers in purple suits are more aggressive than their cousins in green. Firing more often and using their grenades in two round bursts.
  • Super Troopers wearing grey armour are the strongest of all, and are exclusive to certain levels of Marathon Infinity.

Hunters

Hunters are heavily armored Pfhor who are able to withstand most projectiles, but possess a vulnerability to energy weapons such as the fusion pistol. They're equipped with a shoulder-mounted plasma cannon and howl when disturbed in Marathon, but do not do so in the sequels. Similar to Troopers, Hunter appear as two versions, Brown (minor) Hunters and Green (major) Hunters. In Marathon 2 and Marathon Infinity there is a third version of the Hunter that is blue (or gray in certain levels of Marathon Infinity), fires more projectiles, has more health, and is physically larger.

Enforcers

Enforcers are tall and thin aliens that fire a unique weapon that the player can pick up if he kills one. In Marathon, this weapon acts like a more accurate version of the assault rifle, but in the sequels is more like a long-range flamethrower that can also fire symmetrically. When such a weapon is picked up, ammunition is random and there is no method of reloading. Also, when an Enforcer is killed with this weapon and the Flamethrower, the Enforcer's own weapon is destroyed in the process. Enforcers will only fire upon aliens unless disturbed by the player. Blue Enforcers are weaker than green ones. Alternately-colored Enforcers (yellow and silver) also appear in Marathon Infinity.

Juggernauts

Juggernauts are essentially large flying tanks that attack the player with guided rockets and alien projectiles. Their proper name being "Utfoo Heavy Assault Craft", Juggernauts are also known as "The Big Floaty Thing What [sic] Kicks Our Asses" by the Nebulons, a race of aliens mentioned in the game. Though a Juggernaut's rockets are not as powerful as human ones, they are the strongest enemy in the series. When a Juggernaut is killed it slowly descends to the ground, accompanied by the sound of a loud alarm. Upon reaching the ground it explodes in a bright white flash which is audible and visible from every part of a level. This explosion does massive damage to anything within its range. In Marathon, Juggernauts are all gray, rounded and organic looking, but in Marathon 2 and Marathon Infinity, their appearance more closely resembles tanks. In Marathon 2 and Marathon Infinity Juggernauts can also appear as an orange version that has more health and fires more often.

Notable Pfhor

Pfhor ships

References