In Marathon, items are categorized into rarity tiers and may also have special modifiers that affect value, behavior, and gameplay effects.
Rarity tiers[edit]
| Tier | Description | Value |
|---|---|---|
| Contraband | Extremely exclusive high-value items, found in Lockdowns and Cryo Archive. | |
| Prestige | Extremely rare items found scarcely across Zones | |
| Superior | Very rare items found scarcely across Zones, in Containers such as Wall safes and Supply drones | |
| Deluxe | Rare items found occasionally across Zones | |
| Enhanced | Uncommon items found commonly | < |
| Standard | Common items with little to no credit value | < |
Item modifiers[edit]
Item modifiers are effects ontop of a weapon that can either increase its value or decrease it.
| Modifier | Effect | Notes |
|---|---|---|
| Unique | Uses fixed upgrades; mod slots are locked | Cannot be customized |
| Bloodthirsty | Gains value by eliminating hostile Runners | Resets if player is downed |
| Materialist | Grants additional Standard and Enhanced salvage on exfiltration | Extraction reward bonus |
| Materialist (+) | Grants additional Deluxe and Superior salvage on exfiltration | Upgraded Materialist variant |
| Enduring | Increases item value upon successful extraction | Reward scales over time |
| Compromised | Destroyed upon extraction | Can be stabilized using a Matter Fixative |
| Fragile | Destroyed upon DBNO (Down But Not Out) | High-risk item type |