Alien Weapon: Difference between revisions

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==Overview ==
==Overview ==
The mainstay of [[Pfhor]] [[Enforcers]] aboard the [[Boomer|Sfiera]], this weapon is the last one obtained by the [[Player Character]] in the first Marathon game. Exotic to aliens and humans alike, this weapon is a dangerous enigma.  
The mainstay of [[Pfhor]] [[Enforcers]] aboard the [[Boomer|Sfiera]], this weapon is the last one obtained by the [[Player Character]] in the first Marathon game. Exotic to aliens and humans alike, this weapon is a dangerous enigma.  


== Design Details ==
== Design Details ==
The Alien Weapon cannot properly interface with the Player Character's armor, and registers as an error. However, it is a fully automatic weapon that fires explosive rounds. It is unknown how it fires, or how it can be reloaded.  
The Alien Weapon cannot properly interface with the Player Character's armor, and registers as an error. However, it is a fully automatic weapon that fires explosive rounds. It is unknown how it fires, or how it can be reloaded.  


== Legacy ==
== Legacy ==
This weapon does not return in Marathon 2, instead replaced by the [[Enforcer Rifle]].
This weapon does not return in Marathon 2, instead replaced by the [[Enforcer Rifle]].


== Gameplay ==
== Gameplay ==
The weapon can only be picked up after killing Pfhor enforcers, and cannot be reloaded. When empty, the weapon will drop from the player's inventory and a new one will need to be found. The weapon is also much more accurate than the [[M75 Assault Rifle]], as it only has spread along the horizontal axis.  
The weapon can only be picked up after killing Pfhor enforcers, and cannot be reloaded. When empty, the weapon will drop from the player's inventory and a new one will need to be found. The weapon is also much more accurate than the [[M75 Assault Rifle]], as it only has spread along the horizontal axis.