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==Overview == | ==Overview == | ||
The mainstay of [[Pfhor]] [[Enforcers]] aboard the [[Boomer|Sfiera]], this weapon is the last one obtained by the [[Player Character]] in the first Marathon game. Exotic to aliens and humans alike, this weapon is a dangerous enigma. | The mainstay of [[Pfhor]] [[Enforcers]] aboard the [[Boomer|Sfiera]], this weapon is the last one obtained by the [[Player Character]] in the first Marathon game. Exotic to aliens and humans alike, this weapon is a dangerous enigma. | ||
== Design Details == | == Design Details == | ||
The Alien Weapon cannot properly interface with the Player Character's armor, and registers as an error. However, it is a fully automatic weapon that fires explosive rounds. It is unknown how it fires, or how it can be reloaded. | The Alien Weapon cannot properly interface with the Player Character's armor, and registers as an error. However, it is a fully automatic weapon that fires explosive rounds. It is unknown how it fires, or how it can be reloaded. | ||
== Legacy == | == Legacy == | ||
This weapon does not return in Marathon 2, instead replaced by the [[Enforcer Rifle]]. | This weapon does not return in Marathon 2, instead replaced by the [[Enforcer Rifle]]. | ||
== Gameplay == | == Gameplay == | ||
The weapon can only be picked up after killing Pfhor enforcers, and cannot be reloaded. When empty, the weapon will drop from the player's inventory and a new one will need to be found. The weapon is also much more accurate than the [[M75 Assault Rifle]], as it only has spread along the horizontal axis. | The weapon can only be picked up after killing Pfhor enforcers, and cannot be reloaded. When empty, the weapon will drop from the player's inventory and a new one will need to be found. The weapon is also much more accurate than the [[M75 Assault Rifle]], as it only has spread along the horizontal axis. | ||