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'''Teleporters''' were | '''Teleporters''' were a technology that had been commonplace in [[human]] civilization for almost five hundred years before the ''[[UESC Marathon]]''{{'}}s arrival in the [[Tau Ceti]] system, and were often found aboard the ship.<ref name = "manual">[https://marathon.bungie.org/story/manuals/Marathon-Manual.pdf ''Marathon'' (1994), '''Marathon Manual''', pg 3]</ref> | ||
== Usage and concepts == | == Usage and concepts == | ||
Standard | Standard teleporters operated using jump pads. When activated, the user was teleported from the entrance pad to a landing pad. <ref>[https://marathon.bungie.org/story/manuals/Marathon-Manual.pdf ''Marathon'' (1994), '''Marathon Manual''', pg 3]</ref> When exiting a teleporter, the subject is enveloped by the Tuncer Mirage Effect (TME), the static of space blurring and focusing. | ||
==== Advancements by Durandal ==== | ==== Advancements by Durandal ==== | ||
After making contact with the S'pht, [[Durandal]] modified the teleporters to transport the [[Security Officer]] to the | After making contact with the S'pht, [[Durandal]] modified the teleporters to transport the [[Security Officer]] to the ''[[Sfiera]]'' without the need for a landing pad.<ref>[https://marathon.bungie.org/story/durandal.html#M1.14.2.2 ''Marathon'' (1994), '''Habe Quiddam''', Terminal 2: Success]</ref> After Durandal subjugated the ''Sfiera'', he used its teleporters to transport and resupply his forces during the Liberation of [[Lh'owon]].<ref>[https://marathon.bungie.org/story/garrison.html#M2.07.1.1 ''Marathon 2: Durandal'', '''Ex Cathedra''', Terminal 2]</ref> | ||
== | == Shortfalls == | ||
Teleportation | Teleportation can be impaired by electromagnetic interference or thick rocks.<ref>[https://marathon.bungie.org/story/citadel.html#M2.12.1.1 ''Marathon 2: Durandal'', '''Bob's Big Date''', Terminal 1]</ref> <ref>[https://marathon.bungie.org/story/garrison.html#M2.09.1.1 ''Marathon 2: Durandal'', '''Curiouser and Curiouser...''' Terminal 1]</ref> | ||
== Notes == | == Notes == | ||
* Transporter, teleporter, and jump pads are all used interchangeably in the first Marathon game. | * Transporter, teleporter, and jump pads are all used interchangeably in the first Marathon game. | ||
* The static effect for teleportation, is the same as the static effect for the invincibility pick-up. | * The static effect for teleportation, is the same as the static effect for the invincibility pick-up. | ||
* There are references to Pfhor teleportation terminals in [https://marathon.bungie.org/story/lhowon.html#M2.03.2.1 ''Marathon 2: Durandal'', '''Charon Doesn't Make Change''', Terminal 2] | * There are references to Pfhor teleportation terminals in Charon Doesn't Make Change.<ref>[https://marathon.bungie.org/story/lhowon.html#M2.03.2.1 ''Marathon 2: Durandal'', '''Charon Doesn't Make Change''', Terminal 2]</ref> | ||
* In the Marathon 1 manual, the Pfhor ship is stated to be enveloped by the Tuncer Mirage Effect, as it warps into the system. <ref name = "manual"></ref> | * In the Marathon 1 manual, the Pfhor ship is stated to be enveloped by the Tuncer Mirage Effect, as it warps into the system.<ref name = "manual"></ref> | ||
== References == | == References == |
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